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Old Feb 15, 2008, 11:27 PM // 23:27   #1
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Default Update - Friday, February 15, 2008

Update - Friday, February 15, 2008

Quote:
Originally Posted by GuildWarsWiki
Guild Battles

“Victory is Ours”: decreased damage to 10%.

Skill Updates

Dervish
[wiki]Pious Haste[/wiki]: decreased duration to 3..12 seconds.

Elementalist
[wiki]Flame Djinn's Haste[/wiki]: decreased movement speed increase to 25%.
[wiki]Storm Djinn's Haste[/wiki]: decreased movement speed increase to 25%.

Mesmer
[wiki]Enchanter's Conundrum[/wiki]: increased casting time to 2 seconds.
[wiki]Power Leak[/wiki]: increased Energy lost to 5..20; increased recharge time to 20 seconds.

Ritualist
[wiki]Death Pact Signet[/wiki]: increased casting time to 3 seconds; increased recharge time to 12 seconds.
Discuss
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Old Feb 15, 2008, 11:28 PM // 23:28   #2
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that was fast
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Old Feb 15, 2008, 11:28 PM // 23:28   #3
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WTF with Death Pact Sig? It was great the way it was!
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Old Feb 15, 2008, 11:29 PM // 23:29   #4
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Like the death pact change, it was a bit too powerful. Good to see power leak removing some decent energy too. Wonder how those ele changes will effect flaggers...
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Old Feb 15, 2008, 11:29 PM // 23:29   #5
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Death Pact. =[ Still good, but =[.
Glad they brought back pleak though.
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Old Feb 15, 2008, 11:30 PM // 23:30   #6
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Whats the reasoning behind them lowering of the ele's speed spells? Oo
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Old Feb 15, 2008, 11:30 PM // 23:30   #7
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I didn't see anything wrong with Death Pact... the downside I thought was even enough with the fast recharge and 2 sec cast time... Oh well, will still work in PvE.
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Old Feb 15, 2008, 11:31 PM // 23:31   #8
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Quote:
Originally Posted by Serenity Divinity
Whats the reasoning behind them lowering of the ele's speed spells? Oo
Raptor Farming? The standard Ele-build is not working anymore
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Old Feb 15, 2008, 11:32 PM // 23:32   #9
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What's the point of Enchanter's Conundrum change? Of all of them listed, it just seems rather odd.
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Old Feb 15, 2008, 11:34 PM // 23:34   #10
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Really mediocre update.

Death Pact Signet = (
Ele Speed Boosts = (

Pious Haste, not really a big deal tbh. I always thought it should be limited to Dervish only.

Just, meh, not really that great, mostly just like, why did the skill need it?
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Old Feb 15, 2008, 11:34 PM // 23:34   #11
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Enchanter's was way overpowered =(
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Old Feb 15, 2008, 11:35 PM // 23:35   #12
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Quote:
Originally Posted by StormDragonZ
What's the point of Enchanter's Conundrum change? Of all of them listed, it just seems rather odd.
It was too effective against Wammos.
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Old Feb 15, 2008, 11:35 PM // 23:35   #13
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Cool.
'Nuff said!
<3 The PLeak buffs and the speed buff nerfs.
Enchanter's Conundrum is still sweet!
DPSig is still sweet aswell ;o
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Old Feb 15, 2008, 11:36 PM // 23:36   #14
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Quote:
Originally Posted by StormDragonZ
What's the point of Enchanter's Conundrum change? Of all of them listed, it just seems rather odd.


Ench Conundrum spike in low end PvP maybe... although this change won't stop it.
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Old Feb 15, 2008, 11:36 PM // 23:36   #15
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aww...the raptor farm got nerfed .

yay for /A flag runners!
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Old Feb 15, 2008, 11:38 PM // 23:38   #16
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Blargh at DPSig >_<... loved it for its quick recharge. I'll deal with it, but 3-second cast might be overkill >_>. Glad they brought PLeak back though x].
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Old Feb 15, 2008, 11:38 PM // 23:38   #17
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DPS . . . boo!
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Old Feb 15, 2008, 11:40 PM // 23:40   #18
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Bye Bye E/a A/e Raptor Farming Lol
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Old Feb 15, 2008, 11:46 PM // 23:46   #19
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i logged on, saw there was an update, and went to wiki to see the changes. apparently some asshole decided to put "Healing Signet - decreased casting time to 1/4 second, decreased recharge to 1 second. now heals for 500 health." in this update notes. had me worried for a second :P
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Old Feb 15, 2008, 11:46 PM // 23:46   #20
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My raptors... totally owned
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